Fairly fun multiplayer game that's a little overpriced for what's inside, but note to developers: Please stop making multiplayer games that actually have no local multiplayer k thx.
Now that I've vowed to try out these games I've bought but never played, I want to take a look at each one as it comes up. I'll figure out why I never got to it, play it, and then decide whether or not it was worth the purchase in the first place. Without further ado, allow me to present...
DUST COLLECTORS: PHANTASY STAR UNIVERSEBought: Sometime Post-Christmas '07
Amount Played: Nada, although I did play the online beta for about half an hour before it came out
Why I bought it: Gamestop was doing one of their Buy 2 Get 1 Free deals for all used games, which have been the bane of my bank account for some time.
Why I was interested in it: I really liked Phantasy Star Online, just like everyone else. It was a lot of fun. This was supposed to be a sequel, and everyone was interested in it. After tons of delays they announced that there would be no offline multiplayer of any kind whatsoever, and then no one was interested in it. So it sold very badly and price dropped fairly quickly. I wasn't really interested in the online multiplayer (which cost extra, unlike the successful PSO), but it did have a solo campaign. And I had played plenty of solo-PSO and really enjoyed it, so I figured... why not?
Why it collected dust: Because I bought it right after the holidays when I had tons of other games to be playing and no business being in a game store. I didn't even finish Super Mario Galaxy until this year, for Christ's Sake! There was no way I was going to get to this game anytime soon, something I knew perfectly well when I bought it. That's how I know I have a problem.
Reason to play it now: Kind of in an RPG mood, but not really. So action RPG sounds good
Reactions: It's a good thing I never tried to "sample" this game to see what it was like. It'd still be collecting dust. The first hour of the game features very little actual playing, tons of handholding, and just about every awful JRPG cliche you can possibly imagine. If I had been playing the Japanese RPG drinking game, it would have killed me. PSO had a solo campaign, but there was virtually no plot. And that's the way it should be. Because Team Sega cannot make a game with anything resembling a good plot. They can't even make an amusingly bad plot. This is the team that thought it proper for a hedgehog to be kissing a human. It should be illegal for any one of their members to submit anything resembling "story ideas", or, God help us all, "dialogue".
I was really close to giving up on the game, but after a couple hours you start getting into some legitimate gameplay, and I was reminded of all the things I liked about the series to begin with. Fortunately, by this point, the plot isn't beating me over the head as much, so I'm managing. Ultimately the gameplay is a lot of fun, but the plot is unbelievable awful, so for now I'm taking the bad with the good. If it continues at this rate I'll probably play it to completion, but we'll see - you never know what awful event Team Sega has planned for me down the road...
Buyer's Remorse?: No, I don't think so. Look, I was really curious about the solo campaign, and info was scarce because no one bought the damn thing. And it was pretty cheap, so even if it had been awful it's not like it cost me much. The combat is exactly what I'm looking for, and while it's not nearly as good as PSO, that's only because the plot won't get out of the way when all I want to do is play the game. But that gameplay is there, so I am enjoying it for the moment. Mark this one down as a "okay purchase."
Grade: C
Since I was about 6 years old, my number one gift request has been video games. If I got some new games for my birthday, well, that was a pretty good birthday. By that simple definition, one of my best birthdays was when I turned 12. I can't remember exactly what we did for it that year, but you better believe I remember what games I received. After all, it was a very good year.
The first one I opened up from mom and dad was one I had specifically requested, which was X-Wing. That game is a topic for another time, but let me just say that my parents gave me not a game so much as an addiction that would last for many years.
But it's not the only game I received that day. At 12, I had never really had a whole lot of experience with adventure games. I seem to recall playing a version of King's Quest on my uncle's machine and getting tossed into jail fairly quickly with no hope of escape. But otherwise I just hadn't played them much. That was about to change in a big way.The LucasArts Archives Volume 1 looked like some sort of gaming treasure trove, and it was. It included what appeared to be six games (but was really more like 3 games, 2 demos and some Star Wars screen savers) and completely blew my mind. I didn't exactly get a ton of games growing up, and suddenly I had been thrown six, all in one package! Two Star Wars games! An Indiana Jones game! Some bunny thing and a dog driving a car game! And a... tentacle chasing a nerd, or something game! This was awesome!
I quickly discerned that Rebel Assault wasn't actually Rebel Assault the Game as much as Rebel Assault Levels 1,2 and 12: The Glorified Demo (I still played the hell out of it). Then the actual demo cd wasn't as demo-tastic as I had been led to believe, with the TIE Fighter demo I coveted so much being little more then the opening (albeit awesome) cinematic. And it took awhile (hours), but eventually I did get bored of watching Obi-Wan and Darth Vader fight endlessly across my Windows 3.1 desktop, although not before I watched all of the "Star Wars Script" screen saver for what had to be longer then the actual movie length (And what's worse? I was disappointed when it didn't roll into Empire Strikes Back after it was done).
But none of that could tarnish how awesome a gift this was, because the remaining 3 CDs were undeniably awesome. Nowadays I can't fathom playing multiple games at one time, but back then it was a way of life, and honestly a necessity for enjoyment. This was a time before GameFAQs and the internet being a source of easy answers - adventure games worked because you really had to spend a long time trying to figure out by yourself what on earth to do. Sometimes the solution would only take you a few minutes, other times maybe a couple hours. In the case of a particular Sam n' Max puzzle, it may in fact be months. But the fun was in figuring things out, so that was just part of the game. Having all three of them, however, allowed me to jump in between them. If I couldn't figure out what on earth Indy was supposed to do in Iceland, I'd jump over to Day of the Tentacle. Then, if I couldn't figure out how to get George Washington's wooden teeth, well, I'd take a stroll over to the Stucky's in Sam n' Max. Not only did this limit the frustration that is inherent in any adventure game, but it also gave me a chance to learn things in one game that could help me in others.
The only sad thing for me is that while I love all of these games, and I think they really stand the test of time , I can't go back and play them. I mean, I can, but it's not the same. You'd think 10 years later I'd forget all the puzzles, but you'd be wrong - no matter how hard I try, I cannot forget that I need to steal the hamster so I can put him in the freezer so I can flush him to the future where I can heat him up in the microwave whereby he will then be able to run in the makeshift generator I have created in order to get the time machine working again. I really, really wish I could, but that knowledge will be with me for the rest of my life.
That being said, I think they're fantastic. They were the first games I played that really adhere to what has now become my cornerstone philosophies on modern gameplay; All of these games allowed you to save anywhere, and each of them provided challenges without punishing the player with death. It's a shame adventure games have largely gone the way of dinosaur, because they really did provide engaging environments where you really had to think your way out of a solution rather than shoot it up. But looking back over this set reminds me of how much fun they provided me over such a long time, and I really have to conclude that this was, without doubt, one of the best gifts I ever received.
It also reminds me that I never did play the full retail version of Full Throttle or The Dig. I think it might be time for me to finally do something about that.
Excerpt from "The Undiscovered History of Aviators", pg. 36-40Most now accept that the origins of aviator sunglasses lie, like many feats of ancient construction, with the Egyptians. Indeed, aviators have often been compared to the pyramids, as they share similar mysteries. Their construction was, for its time, a technological wonder. Often times the suggestion of an other-worldly presence has been theorized as a way in which these creations could have been built so early in time. This can be seen in the movie Stargate [1], which visualizes the theory that pyramids were in fact landing platforms for large triangle ships, something even the most fervent detractors have a hard time arguing against.[2]
However another theory, gaining traction, argues that aviators cannot be extraterrestrial as they contain distinctly Terran aspects of "awesome", confirming that their origin must be from humanity itself. That is not to say that they were created by the ancient egyptians, however. Instead, these scientists argue that the introduction of aviators is in fact due to a time traveling prank perpetuated by some 26th century teenager who theorized that Egyptian hieroglyphics with aviators would be "frakking hilarious." Little did he know that, time being circular, he would instead become the unintended "creator" of aviators, and plunge Egypt eventually into a war that would not only erase most proof of the existence of these majestic sunglasses, but forever embitter mankind over the coolness factor of the sunglasses.
Indeed, we need only look at the writings of Alexander the Great, who stated that "...although I had initially planned to withhold crossing into Egypt, I simply could not relent. Have you seen those ridiculous things they wear? Why on earth do you need that extra line of metal, I demand to know! No, I will take their land and I will crush every piece of their outlandish head-decorations until their eyeballs burn in the brightness of the sun which will then reveal the folly of their ways!"
Alexander stayed true to his word, but he could not quite destroy the legacy of the aviators. Many rumors persist about their continued appearance and survival throughout history. Sketches by Leonardo da Vinci imply that he was attempting to deconstruct a pair that he had stumbled across during his time in Venice.[3] Nevertheless, aviators would not appear in more mainstream use until the 1850s, when their unfortunate timing served only to make them one of the many issues of Northern-Southern frustration that would culminate into the Civil War.
Hi there. My name is Kevin and I have a problem.
Well, actually I have a few problems. But let's stay on track here.
I have a fairly large video game collection. A couple years ago I took an inventory to see just how many games I owned. Now, I haven't really kept up with it, but glancing over it and factoring in how much I've picked up over the last few years, we're looking at something around the mid-to-high 300s. Which sounds like a ton to a regular person, but is a mere pittance to an actual collector.
According to my inventory, I've beaten over 150 of them, which is actually a lot when you consider that 1) a lot of the old games (i.e. Pac-Man, Space Invaders) have no real end and 2) I own a lot of older games, and most of the ones you can beat (theoretically) are incredibly difficult. But there's another statistic, one I don't even have outdated numbers to reference, that I want to examine.
I'm talking about games I've bought and never played.
Think this over for a second. You have some hard earned cash. You go and buy something with it. You bring it home. Take it out of the bag. And never use it. Ever. Why did you even buy it in the first place? I'm not some sort of rich socialite; I don't have money to throw around on stuff I'm not gonna use. Hell I'm the kind of guy who flips out when some cheese goes bad. That's hardly even worth a dollar, yet I've spent 50 bucks on a game and never thrown it in a console.
Why on earth do I do this?
There's no simple answer. In the end it just comes down to what drives me to normally buy a game. I hear about something that sounds cool, so I mark it in my head as a game I want. Eventually I come to a position where I can buy it, so I do. And then for some reason the process breaks down.
There's two main causes for this, I think. The first is time. Let's say I've been watching a couple games for awhile and thanks to a little bad luck they come out on the same day. Well, I can't start them both (I mean I could, but I've never enjoyed it. Same way I can't read multiple books at one time). So I start one of them.
Now, hopefully I pick up the other one right after I finish. But what if I purchase a new game before that happens? What am I going to do, shelve it? No way. It's a lot easier just to jump into that. Plus, what if I bought two RPGs? Do I really feel up for another RPG after just getting through one? Probably not, so to the shelf it goes, and after awhile it becomes little more then a dust collector.
It's not that I don't want to play it. I always think about getting back to it (for awhile), but it's hard to find time to do so when other games I want to play are coming out left and right. In the end, I have to work a job and support a marriage. There's only x hours to play games, even if what I really need is y.
The other cause is money. Sometimes I see a fantastic deal on a game that I considered trying out, so I pick it up. The problem with these games is that usually I'm already playing something else. I have a tendency to always prioritize new games (mainly to justify having spent more money on them), so used games that I got a good deal on (or even gifts sometimes, to be honest) also tend to fall through the cracks.
On the bright side, there is hope. In an effort to save money, I've really tried to tighten my belt on which games I buy and which ones I don't. Maybe I'd like to have Street Fighter IV, but is it really worth 60 bucks when I know a year from now it'll sell for less than half? Better for me to only buy games that I really want new, and take the extra time as an opportunity to play through games I've never gotten around to. So far this has worked out great, finally giving me a chance to play through games like Trauma Center: New Blood (nerve-wracking), Super Mario Galaxy (incredible), and Dead Rising (tons of fun once you power-level) that have been gathering dust on my shelves for far too long.
Honestly though? What's helped out even more is that there hasn't been a whole lot of great games coming out this year. Looking at the line-up, I don't see that changing. '07 and '08 brought some amazing titles, so I suppose we're about due for a lackluster year.
Personally? I'm fine with that. Right now I can do with a little less temptation. In the meantime, I'll try to dust off some of these lost games and see what I've been missing out on.
- Blue Starfleet T-shirt washed and ready? Check.
- Star Trek movie marathon planned for the weekend? Check.
- Remastered Original Series DVDs ready to go for viewing throughout the week? Check.
- Up to date on all current trailers and TV spots, including the kid-friendly Nickelodeon one? Check.
- Tickets bought for earliest show on Thursday? Check.
- Logistics plans for transportation, food, and line-waiting established? Check.
- Is it Thursday Yet?
I considered doing a top 5 list of favorite episodes, movies or just plain old stuff, but asking me only to name 5 things I like about Star Trek is kind of the equivalent of asking the Duggar Family to chose 5 of their kids to survive. Or, you know, to name one of their kids something that doesn't start with the letter "J".
So allow me to indulge in a plain and simple list of my favorite stuff in Star Trek





Favorite Alien Race (Friendly): Vulcans - Because Spock just made that much of an impression. No really. They're fascinating (no pun intended) and work as a great counterweight to us, the more emotionally-driven humans. The best thing about Enterprise is that it actually got back to really using Vulcans as a big part of the Star Trek universe, as they were always meant to be. By returning to the original cast and the character of Spock, the new movie seems to be making the same move, and I'm thrilled.
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Favorite Moment: I have quite a few. Should it be the Picard's thoughts on time at the end of Generations? Or perhaps when he draws a line heeeryah! against the Borg. It could even be the ending montage of the otherwise reviled Star Trek Enterprise finale. But it's probably more likely to be First Contact (in First Contact) or the death of Spock in Wrath of Khan.
Nah, let's be real. My favorite moment is everyone's favorite moment.
God I hope I can make it to Thursday.